Broadmedia Corporation

2026/07/30 Updated
Market Cap: $74.4M (¥12.2B)
Stock Price: $10.44 (¥1,706)
Exchange Rate: 1 USD = ¥163.40

Stock Price Chart

2026/07/30 Updated
15.54
PER (Price Earnings Ratio)
vs Industry Avg: +6.0
2.40
PBR (Price to Book Ratio)
vs Industry Avg: +1.1
3.69%
Dividend Yield
vs Industry Avg: +0.74%

Price Trend

2026/07/30 Updated
Short-term
5-Day MA
-2.76%
Near-term
25-Day MA
-3.43%
Mid-term
75-Day MA
-10.56%
Long-term
200-Day MA
-10.63%

Price & Trading Details

2026/07/30 Updated

PRICE

Previous Close ¥1,762
Open ¥1,751
High ¥1,762
Low ¥1,680
Close ¥1,706

TRADING

Volume 23,400
Average Volume 12,590
Turnover ¥39,920,400
Min. Purchase ¥170,600

Shareholder Composition

Updated 2026/07/01
8.3%
Insider Holdings
56.8%
Institutional
34.9%
Public Float
7
Institutional Holders
Insider Holdings 8.3%
Institutional 56.8%
Public Float 34.9%

Major Holders

Updated 2026/07/01
Institution Ownership Shares Change
DFA International Vector Equity Port
0.13%
10.4K 0.00%
DFA Japanese Small Company Series
0.11%
8.5K +54.35%
Dimensional ETF Tr-Dimensional Int'l Core Equity Market ETF
0.06%
4.6K 0.00%
DFA Investment Dimensions-DFA International Small Cap Growth Port
0.03%
2.5K 0.00%
DFA Investment Dimensions-World Ex U.S. Core Equity Port
0.03%
2.1K 0.00%

Dividend History 4Years Growth

Updated 2026/07/26
-%
Dividend Yield
¥60
Annual Dividend
+20.0%
YoY Growth
54.7%
Payout Ratio
Year Dividend Change
2026 ¥60 +20.0%
2025 ¥50 +51.5%
2024 ¥33 +10.0%
2023 ¥30 +20.0%
2022 ¥25 -

Financial Performance

2026/07/26 Updated

Revenue & Profit

Margins

Cash Flow

Financial Health

2023 2024 2025 2026
Income Statement
Revenue ¥13,023M ¥14,179M ¥15,534M ¥15,795M
Gross Profit ¥5,027M ¥5,677M ¥6,061M ¥6,076M
Operating Income ¥1,037M ¥870M ¥707M ¥1,063M
Pretax Income ¥919M ¥792M ¥453M ¥1,023M
Net Income ¥1,110M ¥680M ¥335M ¥782M
EPS ¥150.67 ¥93.50 ¥46.86 ¥109.74
Operating Margin 7.96% 6.13% 4.55% 6.73%
Balance Sheet
Total Assets ¥9,949M ¥11,890M ¥11,300M ¥9,760M
Total Equity ¥4,301M ¥4,775M ¥4,631M ¥5,062M
Total Liabilities ¥5,648M ¥7,115M ¥6,669M ¥4,698M
Cash ¥5,869M ¥5,826M ¥5,621M ¥4,845M
Interest-bearing Debt ¥830M ¥1,498M ¥1,154M ¥961M
Equity Ratio 43.23% 40.16% 40.98% 51.86%
D/E Ratio 0.19 0.31 0.25 0.19
Cash Flow
Operating CF ¥1,429M ¥1,177M ¥711M ¥688M
Investing CF -¥331M -¥916M -¥31M ¥15M
Financing CF -¥564M -¥321M -¥882M -¥1,492M
Free CF ¥1,151M ¥983M ¥602M ¥493M
Efficiency
ROE 25.82% 14.24% 7.24% 15.45%
ROA 11.16% 5.72% 2.97% 8.01%

Company Information

English Name Broadmedia Corporation
Japanese Name ブロードメディア(株)
Stock Code 4347.T (JPX)
Sector / Industry Communication Services / Entertainment
Employees 716

About

Broadmedia Corporation engages in information technology and content distribution business in Japan. It operates through Media Content, Studio Production, Broadcasting, Technology, Education, and Others segments. The Media Content operates Crank In!, an entertainment information site; Crank In! Trend; Crank In! Video that provides video content; and Crank In! Comic, a digital comic service. The Studio Production segment engages in the production of Japanese subtitles and dubbing for foreign films and television programs, animations, and other visual content, as well as multilingual translation, Subtitles for the Deaf and Hard of Hearing (SDH), Audio Description (AD) for the blind and visually impaired, and other audio-visual productions. The Broadcasting segment produces broadcasts, and distributes programs; and delivers Fishing Vision VOD, a video distribution service. The Technology segment offers technology services, including the delivery of content through CDN; security services; CM online services that imports commercial materials online; electronic delivery services for digital cinema; and cloud gaming platforms and apps. This segment also engages in the provision of internet service to hotel guest rooms and conference rooms; monitoring of equipment; provision of maintenance services; provision of private network; provision of AI solutions; and developing software. The Education segment operates online and credit-based e-learning high schools with various courses for students comprising of eSports, entertainment, and beauty care; and provides Japanese language education program for non-Japanese people. The Others segment manages the CYCLOPS athlete gaming, a professional eSports team and promotes eSports business; and sells communication products for communication carriers. The company was incorporated in 1973 and is headquartered in Tokyo, Japan.

Data provided by Yahoo Finance