Broadmedia Corporation
Stock Price Chart
2026/10/02 18:47 UpdatedPrice Trend
2026/10/02 18:47 UpdatedPrice & Trading Details
2026/10/02 18:47 UpdatedPRICE
TRADING
Shareholder Composition
Updated 2026/10/01Top Mutual Funds / ETFs
Updated 2026/10/01Major Holders
Updated 2026/10/01| Fund Name | Ownership | Shares | Change |
|---|---|---|---|
|
DFA International Vector Equity Port
|
10.4K | 0.00% | |
|
DFA Japanese Small Company Series
|
8.5K | +54.35% | |
|
Dimensional ETF Tr-Dimensional Int'l Core Equity Market ETF
|
4.6K | 0.00% | |
|
DFA Investment Dimensions-DFA International Small Cap Growth Port
|
2.5K | 0.00% | |
|
DFA Investment Dimensions-World Ex U.S. Core Equity Port
|
2.1K | 0.00% |
Dividend History 4Years Growth
Updated 2026/10/04| Year | Dividend | Change |
|---|---|---|
| 2026 | ¥60 | +20.0% |
| 2025 | ¥50 | +51.5% |
| 2024 | ¥33 | +10.0% |
| 2023 | ¥30 | +20.0% |
| 2022 | ¥25 | - |
Financial Performance
2026/10/04 UpdatedRevenue & Profit
Margins
Cash Flow
Financial Health
| 2023 | 2024 | 2025 | 2026 | |
|---|---|---|---|---|
| Income Statement | ||||
| Revenue | ¥13,023M | ¥14,179M | ¥15,534M | ¥15,795M |
| Gross Profit | ¥5,027M | ¥5,677M | ¥6,061M | ¥6,076M |
| Operating Income | ¥1,037M | ¥870M | ¥707M | ¥1,063M |
| Pretax Income | ¥919M | ¥792M | ¥453M | ¥1,023M |
| Net Income | ¥1,110M | ¥680M | ¥335M | ¥782M |
| EPS | ¥150.67 | ¥93.50 | ¥46.86 | ¥109.74 |
| Operating Margin | 7.96% | 6.13% | 4.55% | 6.73% |
| Balance Sheet | ||||
| Total Assets | ¥9,949M | ¥11,890M | ¥11,300M | ¥9,760M |
| Total Equity | ¥4,301M | ¥4,775M | ¥4,631M | ¥5,062M |
| Total Liabilities | ¥5,648M | ¥7,115M | ¥6,669M | ¥4,698M |
| Cash | ¥5,869M | ¥5,826M | ¥5,621M | ¥4,845M |
| Interest-bearing Debt | ¥830M | ¥1,498M | ¥1,154M | ¥961M |
| Equity Ratio | 43.23% | 40.16% | 40.98% | 51.86% |
| D/E Ratio | 0.19 | 0.31 | 0.25 | 0.19 |
| Cash Flow | ||||
| Operating CF | ¥1,429M | ¥1,177M | ¥711M | ¥688M |
| Investing CF | -¥331M | -¥916M | -¥31M | ¥15M |
| Financing CF | -¥564M | -¥321M | -¥882M | -¥1,492M |
| Free CF | ¥1,151M | ¥983M | ¥602M | ¥493M |
| Efficiency | ||||
| ROE | 25.82% | 14.24% | 7.24% | 15.45% |
| ROA | 11.16% | 5.72% | 2.97% | 8.01% |
Latest IR Information
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【Broadmedia】2027 Q1 Earnings Announcement | Sales of 350 million yen (△10.8%)
In the first quarter of the fiscal year ending March 2027, sales were 3,501 million yen, decreasing by 10.8% YoY, but net income attributable to owners of the parent company reached 212 million yen, a significant increase. Full-year forecasts remain...
Read more -
Notice of Recording Extraordinary Profit
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Latest News (5 items)
Company Information
About
Broadmedia Corporation engages in information technology and education business in Japan. It operates through Studio Production, Technology, Education, and Others segments. The Studio Production segment engages in the production of Japanese subtitles and dubbing for foreign films and television programs, animations, and other visual content, as well as multilingual translation, Subtitles for the Deaf and Hard of Hearing (SDH), Audio Description (AD) for the blind and visually impaired, and other audio-visual productions; and operates Crank In!, an entertainment information site; Crank In! Trend; Crank In! Video that provides video content; and Crank In! Comic, a digital comic service. The Technology segment offers technology services, including the delivery of content through CDN; security services; providing digital transformation support; system development; AI-based solutions; CM online services that transmits large volumes of data; electronic delivery services for digital cinema; and cloud gaming platforms and apps. This segment also engages in the installation, maintenance and improvement of Wi-Fi environments for hotels; and video information systems for hotel guest rooms; provides digital cinema. The Education segment operates online e-learning high schools with various courses for students comprising of esports, a standard on-campus program, K-pop and beauty courses, as well as specialized courses in entertainment, study abroad, accounting, and sports; provides Japanese language education program for non-Japanese people; and provides AI and programming education. The Others segment manages the CAG OSAKA, a professional eSports team and promotes eSports business, as well as planning and management of esports-related events; and designs, develops, sells, and distributes games and VR software for the Nintendo Switch, PlayStationsVR, Meta Quest, and other platforms. The company was incorporated in 1973 and is headquartered in Tokyo, Japan.