ブロードメディア(株)

2026/10/02 18:47 更新
時価総額: 13,505百万円
株価: 1,895円

株価チャート

2026/10/02 18:47 更新
17.26
PER (株価収益率)
業界平均より+7.7
2.79
PBR (株価純資産倍率)
業界平均より+1.5
3.45%
配当利回り
業界平均より+0.50%

株価トレンド

2026/10/02 18:47 更新
短期
5日移動平均
-
中短期
25日移動平均
+6.87%
中期
75日移動平均
+9.56%
長期
200日移動平均
-1.55%

株価・取引詳細

2026/10/02 18:47 更新

株価

前日終値 ¥1,886
始値 ¥1,862
高値 ¥1,898
安値 ¥1,848
終値 ¥1,895

取引

出来高 8,200
平均出来高 12,768
売買代金 ¥15,539,000
最低購入金額 ¥189,500

株主構成

2026/10/01 更新
8.0%
インサイダー保有
58.7%
機関投資家
33.4%
一般株主
7
機関投資家数
インサイダー保有 8.0%
機関投資家 58.7%
一般株主 33.4%

主要ミューチュアルファンド / ETF

2026/10/01 更新

大株主

2026/10/01 更新
ファンド名 保有比率 保有株数 変化
DFA International Vector Equity Port
0.13%
10.4K 0.00%
DFA Japanese Small Company Series
0.11%
8.5K +54.35%
Dimensional ETF Tr-Dimensional Int'l Core Equity Market ETF
0.06%
4.6K 0.00%
DFA Investment Dimensions-DFA International Small Cap Growth Port
0.03%
2.5K 0.00%
DFA Investment Dimensions-World Ex U.S. Core Equity Port
0.03%
2.1K 0.00%

配当履歴 4年連続増配

2026/10/04 更新
3.45%
配当利回り
¥60
年間配当
+20.0%
前年比
54.7%
配当性向
年度 配当金 変化
2026 ¥60 +20.0%
2025 ¥50 +51.5%
2024 ¥33 +10.0%
2023 ¥30 +20.0%
2022 ¥25 -

財務パフォーマンス

2026/10/04 更新

売上・利益

利益率

キャッシュフロー

財務健全性

2023 2024 2025 2026
損益計算書
売上高 ¥130億 ¥142億 ¥155億 ¥158億
売上総利益 ¥50億 ¥57億 ¥61億 ¥61億
営業利益 ¥10億 ¥9億 ¥7億 ¥11億
経常利益 ¥9億 ¥8億 ¥5億 ¥10億
当期純利益 ¥11億 ¥7億 ¥3億 ¥8億
EPS ¥150.67 ¥93.50 ¥46.86 ¥109.74
営業利益率 7.96% 6.13% 4.55% 6.73%
貸借対照表
総資産 ¥99億 ¥119億 ¥113億 ¥98億
純資産 ¥43億 ¥48億 ¥46億 ¥51億
総負債 ¥56億 ¥71億 ¥67億 ¥47億
現金 ¥59億 ¥58億 ¥56億 ¥48億
有利子負債 ¥8億 ¥15億 ¥12億 ¥10億
自己資本比率 43.23% 40.16% 40.98% 51.86%
D/Eレシオ 0.19 0.31 0.25 0.19
キャッシュフロー
営業CF ¥14億 ¥12億 ¥7億 ¥7億
投資CF -¥3億 -¥9億 -¥0億 ¥0億
財務CF -¥6億 -¥3億 -¥9億 -¥15億
フリーCF ¥12億 ¥10億 ¥6億 ¥5億
効率性
ROE 25.82% 14.24% 7.24% 15.45%
ROA 11.16% 5.72% 2.97% 8.01%

企業情報

英語名 Broadmedia Corporation
日本語名 ブロードメディア(株)
証券コード 4347.T (JPX)
セクター / 業種 Communication Services / Entertainment
従業員数 716

会社概要

Broadmedia Corporation engages in information technology and education business in Japan. It operates through Studio Production, Technology, Education, and Others segments. The Studio Production segment engages in the production of Japanese subtitles and dubbing for foreign films and television programs, animations, and other visual content, as well as multilingual translation, Subtitles for the Deaf and Hard of Hearing (SDH), Audio Description (AD) for the blind and visually impaired, and other audio-visual productions; and operates Crank In!, an entertainment information site; Crank In! Trend; Crank In! Video that provides video content; and Crank In! Comic, a digital comic service. The Technology segment offers technology services, including the delivery of content through CDN; security services; providing digital transformation support; system development; AI-based solutions; CM online services that transmits large volumes of data; electronic delivery services for digital cinema; and cloud gaming platforms and apps. This segment also engages in the installation, maintenance and improvement of Wi-Fi environments for hotels; and video information systems for hotel guest rooms; provides digital cinema. The Education segment operates online e-learning high schools with various courses for students comprising of esports, a standard on-campus program, K-pop and beauty courses, as well as specialized courses in entertainment, study abroad, accounting, and sports; provides Japanese language education program for non-Japanese people; and provides AI and programming education. The Others segment manages the CAG OSAKA, a professional eSports team and promotes eSports business, as well as planning and management of esports-related events; and designs, develops, sells, and distributes games and VR software for the Nintendo Switch, PlayStationsVR, Meta Quest, and other platforms. The company was incorporated in 1973 and is headquartered in Tokyo, Japan.

データ提供: Yahoo Finance
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