Silicon Studio Corporation
Stock Price Chart
2026/10/02 18:47 UpdatedPrice Trend
2026/10/02 18:47 UpdatedPrice & Trading Details
2026/10/02 18:47 UpdatedPRICE
TRADING
Shareholder Composition
Updated 2026/10/01Dividend History
Updated 2026/10/04| Year | Dividend | Change |
|---|---|---|
| 2025 | ¥10 | 0.0% |
| 2016 | ¥10 | 0.0% |
| 2015 | ¥10 | - |
Financial Performance
2026/10/04 UpdatedRevenue & Profit
Margins
Cash Flow
Financial Health
| 2022 | 2023 | 2024 | 2025 | |
|---|---|---|---|---|
| Income Statement | ||||
| Revenue | ¥4,510M | ¥4,554M | ¥3,741M | ¥4,303M |
| Gross Profit | ¥1,996M | ¥1,948M | ¥1,761M | ¥1,890M |
| Operating Income | ¥384M | ¥242M | ¥136M | ¥150M |
| Pretax Income | ¥313M | ¥231M | ¥111M | ¥202M |
| Net Income | ¥254M | ¥200M | ¥72M | ¥206M |
| EPS | ¥87.90 | ¥69.41 | ¥25.62 | - |
| Operating Margin | 8.51% | 5.31% | 3.64% | 3.49% |
| Balance Sheet | ||||
| Total Assets | ¥3,440M | ¥3,159M | ¥2,377M | ¥2,802M |
| Total Equity | ¥1,703M | ¥1,759M | ¥1,649M | ¥1,855M |
| Total Liabilities | ¥1,737M | ¥1,400M | ¥728M | ¥947M |
| Cash | ¥1,699M | ¥1,509M | ¥1,201M | ¥1,591M |
| Interest-bearing Debt | ¥579M | ¥436M | ¥265M | ¥340M |
| Equity Ratio | 49.51% | 55.68% | 69.37% | 66.20% |
| D/E Ratio | 0.34 | 0.25 | 0.16 | 0.18 |
| Cash Flow | ||||
| Operating CF | ¥566M | ¥121M | ¥92M | ¥322M |
| Investing CF | -¥8M | -¥8M | -¥82M | -¥46M |
| Financing CF | ¥93M | -¥289M | -¥276M | ¥73M |
| Free CF | ¥527M | ¥93M | ¥4M | ¥276M |
| Efficiency | ||||
| ROE | 14.91% | 11.37% | 4.37% | 11.11% |
| ROA | 7.38% | 6.33% | 3.03% | 7.35% |
Latest IR Information
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Financial Results Briefing for the Second Quarter of the Fiscal Year Ending November 2026
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Financial Results for the Second Quarter (Interim Period) of the Fiscal Year Ending November 2026 [Japanese GAAP] (Non-Consolidated)
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Financial Results for the Second Quarter (Midterm Period) Ending November 2026 [Japanese GAAP] (Non-Consolidated)
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Latest News (5 items)
Company Information
About
Silicon Studio Corporation develops game engine and middleware products in Japan and internationally. It operates through two segments, development promotion and support business and human resources business. The company offers YEBIS, an optical effects middleware; Enlighten, process global illumination in real time while minimizing the load on GPU; Mizuchi, the real-time rendering engine used in gaming and virtual reality (VR), video and animation, product and architectural visualization, etc.; Motion Portrait, a CG technology to create facial animation from a digital photo; and Enlighten, a lighting technology that delivers real-time global illumination over mobile, desktop, and VR platforms. It offers human resource services comprising development, consulting, outsourcing, and staffing, including temporary, temporary-to-permanent, and full-time placement services. In addition, it offers various solutions comprising training image solutions for machine learning; game engine use in the industrial field; 3D digital twin/industrial metaverse; urban space visualization; design review solution; driving simulator compatible solution; digital twin solutions using point clouds and photogrammetry; online, cloud development solutions; and game development environment construction support. The company was incorporated in 1999 and is headquartered in Tokyo, Japan.