Sega Sammy Holdings Inc.

6460.T
Electronic Gaming & Multimedia
2026/08/21 Updated
Market Cap: $3.6B (¥564.6B)
Stock Price: $17.49 (¥2,781)
Exchange Rate: 1 USD = ¥158.98

Fiscal Year Ending March 2026 Financial Results Presentation

For the fiscal year ending March 2026, sales are 487.5 billion yen, operating income is 47.1 billion yen, and net loss attributable to owners of the parent is 5.7 billion yen. For the fiscal year ending March 2027, plans include sales of 510.0 billion yen, operating income of 44.5 billion yen, and net income of 32.5 billion yen.

Importance:
Page Updated: May 12, 2026
IR Disclosure Date: May 12, 2026

Key Figures

  • Net Sales: 487.5 billion yen (FY ending March 2026)
  • Operating Income: 47.1 billion yen (FY ending March 2026)
  • Net Loss Attributable to Owners of the Parent: 5.7 billion yen (FY ending March 2026)

AI要約

Performance Overview

The consolidated results for the fiscal year ending March 2026 show net sales of 487.5 billion yen, operating income of 47.1 billion yen, ordinary income of 54.2 billion yen, and a net loss attributable to owners of the parent of 5.7 billion yen. Sales increased YoY, but the recognized impairment losses from Rovio and Stakelogic resulted in an overall net loss. Operating income decreased from 48.1 billion yen in the previous year. Adjusted EBITDA was 16.6 billion yen, a significant decrease from 62.2 billion yen. ROE stood at -1.6%, and the equity ratio declined to 56.5% compared to the previous year.

Segment Performance and Future Outlook

The Entertainment Content segment recorded sales of 326.6 billion yen and an operating profit of 32.4 billion yen. The Gaming Machine segment achieved sales of 132.0 billion yen and an operating profit of 32.1 billion yen. The Gaming segment posted sales of 25.3 billion yen with an operating loss of 7.2 billion yen. For the fiscal year ending March 2027, plans include sales of 510.0 billion yen, operating income of 44.5 billion yen, and net income of 32.5 billion yen. While new releases of full games and expanded transmedia development are expected to drive revenue and profit growth, declines in major titles and rising costs are anticipated to impact the gaming machine segment, leading to a decrease in profit. The company expects increased losses in the gaming segment due to strategic investments aimed at building a growth foundation.

Sales Trend (Billion Yen)

Operating Income Trend (Billion Yen)

Net Income Attributable to Owners of the Parent (Billion Yen)

Segment-wise Net Sales (Billion Yen)

Adjusted EBITDA Trend (Billion Yen)

This page uses AI to summarize IR materials from TDnet. Please refer to the original document for investment decisions.

Sega Sammy Holdings Inc.

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